http://www.deviantart.com/art/Ringo-and-Delay-s-Item-Pack-285841199
Spoiler:
Link do pobrania:http://www.mediafire.com/download/1q444 … TCHED2.zip
| Wklejamy to do FeralHeart>items.cfg (plik w notatniku i zapisujemy)
V
[Antlers] mesh=antlers.mesh material=antlerMat bone=forehead offset_f=0.1 1.5 0.5 rotation_f=-10 180 0 offset_c=0.1 1.4 0.1 rotation_c=-40 180 0 [Aged Antlers] mesh=antlers.mesh material=antlersB bone=forehead offset_f=0.1 1.5 0.5 rotation_f=-10 180 0 offset_c=0.1 1.4 0.1 rotation_c=-40 180 0 [Garnet Necklace] mesh=necklace11.mesh material=NecklaceMatGarnet bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Amethyst Necklace] mesh=necklace11.mesh material=NecklaceMatAmethyst bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Aquamarine Necklace] mesh=necklace11.mesh material=NecklaceMatAquamarine bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Diamond Necklace] mesh=necklace11.mesh material=NecklaceMatDiamond bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Emerald Necklace] mesh=necklace11.mesh material=NecklaceMatEmerald bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Pearl Necklace] mesh=necklace11.mesh material=NecklaceMatPearl bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Ruby Necklace] mesh=necklace11.mesh material=NecklaceMatRuby bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Peridot Necklace] mesh=necklace11.mesh material=NecklaceMatPeridot bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Sapphire Necklace] mesh=necklace11.mesh material=NecklaceMatSapphire bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Opal Necklace] mesh=necklace11.mesh material=NecklaceMatOpal bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Topaz Necklace] mesh=necklace11.mesh material=NecklaceMatTopaz bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Zircon Necklace] mesh=necklace11.mesh material=NecklaceMatZircon bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Heart Necklace S] mesh=necklace8.mesh material=silver bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Heart Necklace G] mesh=necklace8.mesh material=gold bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Bat Necklace] mesh=necklace13.mesh material=bat bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Telly Necklace S] mesh=necklace2.mesh material=silver bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Telly Necklace G] mesh=necklace2.mesh material=gold bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace] mesh=necklace3.mesh material=NecklaceMatAquamarine bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Horns1] mesh=horns2.mesh material=horntex bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Horns2] mesh=horns2.mesh material=horntex bone=forehead offset_f=0 0.2 -0.85 rotation_f=-5 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Ram Horns] mesh=ramhorns.mesh material=ramhorntex bone=forehead offset_f=0 2.3 .5 rotation_f=180 180 0 offset_c=0 2.3 0 rotation_c=180 180 0 [Bull Horns 1] mesh=horns.mesh material=bullhorn bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns 2] mesh=horns.mesh material=bullhorn bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Xaph Horns] mesh=xaphhorns.mesh material=xaph bone=forehead offset_f=0 2.2 1.5 rotation_f=230 0 0 offset_c=0 1.5 2 rotation_c=260 0 0 [Tail Ribbon] mesh=ribbon.mesh material=ribbonMat bone=tail5 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 -1.0 .5 rotation_c=0 180 0 [Tail Leaf] mesh=feather.mesh material=feather bone=tail6 offset_f=0 2.8 1.0 rotation_f=60 180 180 offset_c=0 2.1 1.0 rotation_c=60 180 180 [Checkered Bracelet L] mesh=bracelet1.mesh material=checkeredbracelet bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Checkered Bracelet R] mesh=bracelet1.mesh material=checkeredbracelet bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Red Bracelet L] mesh=bracelet1.mesh material=bred bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Red Bracelet R] mesh=bracelet1.mesh material=bred bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Rainbow Bracelet L] mesh=bracelet4L.mesh material=tie2 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Rainbow Bracelet R] mesh=bracelet4R.mesh material=tie2 bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet L] mesh=bracelet6L.mesh material=collarMat bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R] mesh=bracelet6R.mesh material=collarMat bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Collar] mesh=collar3.mesh material=collarMat bone=neck2 offset_f=0 0 .5 rotation_f=0 0 0 offset_c=0 .2 .3 rotation_c=0 0 0 [Bell Collar] mesh=bell.mesh material=bellcollarMAT bone=neck2 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0 -1.3 rotation_c=0 180 0 [ZT Helmet Silver] mesh=helmet3.mesh material=zthelmMatSILVER bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Gold] mesh=helmet3.mesh material=zthelmMatGOLD bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Snow] mesh=helmet3.mesh material=zthelmMatSNOW bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Dark] mesh=helmet3.mesh material=zthelmMatDARK bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [Grad's Helmet] mesh=helmet2.mesh material=silver bone=forehead offset_f=0 0 -.7 rotation_f=0 180 0 offset_c=0 1 -1.5 rotation_c=-30 180 0 [Aqua Bubble] mesh=bubble1.mesh material=bubbleMat bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Red Bubble] mesh=bubble2.mesh material=bubbleMat2 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Blue Bubble] mesh=bubble3.mesh material=bubbleMat3 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Green Bubble] mesh=bubble4.mesh material=bubbleMat4 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Yellow Bubble] mesh=bubble5.mesh material=bubbleMat5 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Pink Bubble] mesh=bubble6.mesh material=bubbleMat6 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Orange Bubble] mesh=bubble7.mesh material=bubbleMat7 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [White Bubble] mesh=bubble8.mesh material=bubbleMat8 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Black Bubble] mesh=bubble9.mesh material=bubbleMat9 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Rainbow Bubble] mesh=bubble9.mesh material=bubbleRainbowMat bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Ear Feather] mesh=feather_02.mesh material=earFeatherMAT bone=forehead offset_f=-1 1 0.5 rotation_f=0 300 -250 offset_c=-1 1 -.3 rotation_c=-0 300 -250 [Rose Behind Left Ear] mesh=rose.mesh material=roseMat bone=forehead offset_f=-.5 .25 1.7 rotation_f=-60 0 0 offset_c=-.2 0 .2 rotation_c=-30 0 0 [Rose Behind Right Ear] mesh=rose.mesh material=roseMat bone=forehead offset_f=.5 .25 1.7 rotation_f=-60 0 0 offset_c=.2 0 .2 rotation_c=-30 0 0 [Rose In Mouth] mesh=rose.mesh material=roseMat bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Twig] mesh=twig.mesh bone=botlip offset_f=0 1.8 .35 rotation_f=90 -180 0 offset_c=0 1.8 .8 rotation_c=90 -180 0 [Candy Cane] mesh=candycane.mesh material=candycaneMat bone=botlip offset_f=.2 1 0 rotation_f=90 -90 0 offset_c=.2 1 .4 rotation_c=90 -90 0 [Spikey Earrings S] mesh=earrings.mesh material=silver bone=forehead offset_f=0 1.8 0.8 rotation_f=10 0 0 offset_c=0 2.3 0.5 rotation_c=10 0 0 [Spikey Earrings G] mesh=earrings.mesh material=gold bone=forehead offset_f=0 1.8 0.8 rotation_f=10 0 0 offset_c=0 2.3 0.5 rotation_c=10 0 0 [Pink Earring L] mesh=earrings2.mesh material=erPINK bone=forehead offset_f=-1.0 1.8 0.8 rotation_f=10 0 0 offset_c=-.8 2.3 0.5 rotation_c=0 0 0 [Pink Earring R] mesh=earrings2.mesh material=erPINK bone=forehead offset_f=1.0 1.8 0.8 rotation_f=10 0 0 offset_c=.8 2.3 0.5 rotation_c=0 0 0 [Nosering S] mesh=nosering.mesh material=silver bone=nose2 offset_f=0 -.1 -.85 rotation_f=20 180 0 offset_c=0 -.1 -1.3 rotation_c=20 180 0 [Nosering G] mesh=nosering.mesh material=gold bone=nose2 offset_f=0 -.1 -.85 rotation_f=20 180 0 offset_c=0 -.1 -1.3 rotation_c=20 180 0 [Just A Note] mesh=note.mesh material=note1 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Just Another Note] mesh=note.mesh material=note3 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [The Best Note] mesh=note.mesh material=note2 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Derpy Note] mesh=note.mesh material=note4 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Lovely Note] mesh=note.mesh material=note5 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Checkered Tie] mesh=tie.mesh material=tie bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Rainbow Tie] mesh=tie.mesh material=tie2 bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Smiley Tie] mesh=tie.mesh material=tie3 bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Red Glow Eye L] mesh=gloweye1L.mesh material=gloweye1Mat bone=eye.L offset_f=0 -.09 0 rotation_f=0 0 0 offset_c=0 -.09 0 rotation_c=0 0 0 [Red Glow Eye R] mesh=gloweye1R.mesh material=gloweye1Mat bone=eye.R offset_f=0 -.09 0 rotation_f=0 0 0 offset_c=0 -.09 0 rotation_c=0 0 0 [Yellow Glow Eye L] mesh=gloweye2L.mesh material=gloweye2Mat bone=eye.L offset_f=0 -.09 0 rotation_f=0 0 0 offset_c=0 -.09 0 rotation_c=0 0 0 [Yellow Glow Eye R] mesh=gloweye2R.mesh material=gloweye2Mat bone=eye.R offset_f=0 -.09 0 rotation_f=0 0 0 offset_c=0 -.09 0 rotation_c=0 0 0 [Blue Glow Eye L] mesh=gloweye3L.mesh material=gloweye3Mat bone=eye.L offset_f=0 -.09 0 rotation_f=0 0 0 offset_c=0 -.09 0 rotation_c=0 0 0 [Blue Glow Eye R] mesh=gloweye3R.mesh material=gloweye3Mat bone=eye.R offset_f=0 -.09 0 rotation_f=0 0 0 offset_c=0 -.09 0 rotation_c=0 0 0 [Glasses] mesh=glasses1.mesh material=silver bone=nose1 offset_f=0 2 .3 rotation_f=0 90 90 offset_c=0 1.8 .3 rotation_c=0 80 90 [Sunglasses] mesh=glasses2.mesh material=glassesMat2 bone=nose1 offset_f=0 2 .3 rotation_f=0 90 90 offset_c=0 1.8 .3 rotation_c=0 80 90 [Spine 1] mesh=spine1.mesh material=spine bone=spine1 offset_f=-1.2 3 3.3 rotation_f=190 0 0 offset_c=-1.2 2 3.6 rotation_c=200 0 0 [Spine 2] mesh=spine2.mesh material=spine bone=spine2 offset_f=-1.2 2 -2.5 rotation_f=10 0 0 offset_c=-1.2 2 -2.5 rotation_c=10 0 0 [Pumpkin Head] mesh=pumpkin.mesh material=pumpkinMat bone=forehead offset_f=0 -1.5 -.8 rotation_f=0 180 0 offset_c=0 0 -2.7 rotation_c=-30 180 0
.mesh wrzucamy do FeralHeart>Media>Models
.material wrzucamy do FeralHeart>Media>Materials
.png i .jpg wrzucamy do FeralHeart>Media>Textures
-
Itemy pojawią się nam w kreatorze postaci, w zakładce IV. Pamiętajcie jednak, że postać może nosić tylko 4 itemy na sobie.
Offline